4/6/2023 0 Comments Face veins magic icon![]() You are a disciple of a deity or some other-worldly being. Example aspects: Arrogant Elven sorcerer, Descendant of the Great Mazul Divine PatronĬommon Titles: Acolyte, priest, cleric, shaman, warlock This can result in spells affecting the wrong target or even producing random results. Magic users with the Ancestral Heritage have not gone through all of the training of a wizard or a sage, and their magic tends to occasionally go haywire as a result. As a result, you have naturally inherited their abilities. Your ancestors were magically gifted their power flows through your veins. Choose one of the three following sources and incorporate it into one of your character aspects. Each source includes a casting skill, which is talked about in more detail in the Important Skills section, later on. Your source gives the group more information about your character and her powers, but it also serves as a flaw for your GM to compel. The source of your magic is how you obtained your powers. Whether it is included in an existing aspect or a new one all together, your permission aspect must include the source of your magic in some way. Permission AspectĪll magic users must have an aspect to justify their use of magic. To be a magic user, your character must have a permission aspect to justify their magical abilities, as well as any number of magic disciplines to allow usage of each type of magic. The freeform nature of this magic system allows for simple adjudication of the rules and a low barrier to entry. Then, the players are encouraged to use the power they have in whatever creative ways they can think of. Instead, the players can choose which types of magic they can use via a list of magic disciplines. Its goal is to be a drop-in magic system with a high fantasy tone while sticking closely to Fate Core and providing the same amount of flexibility in character creation and progression. High Fantasy Magic is a simple, freeform magic system designed for Fate Core and Fate Accelerated. With a click, the door slowly opens, revealing the treasures and dangers that lie ahead. Then, after a moment, the light dissipates into the air around them. "But today, today I must open a door." A familiar blue energy pulses from his hands and ripples across the door's surface. "I've moved mountains with magic, slain mighty beasts, and calmed the fiercest of storms." He sighs as he thinks to himself. He methodically waves his hands in a circular pattern. Knowing what he has to do, an old man with a long white beard steps forward and begins muttering forgotten words under his breath. She gets back up, shakes off the pain, and gives a nod to her unlikely ally. The thief makes her way forward to inspect the door, but when she reaches out to touch it, blue, translucent light shimmers across its surface and blasts her back into the hallway behind her. Then ahead of them they see it: the entrance to the long-forgotten throne room. The damp stonework glistens in the dancing of their torches. The adventurers slowly creep down a dimly-lit corridor. This work is based on High Fantasy Magic is © 2017 Nathan Hare (found at ), and licensed under the Creative Commons Attribution 4.0 International license ().
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