4/7/2023 0 Comments Gorogoa right wrong![]() ![]() This development trio came together to release the '90s inspired Sonic Mania, but the story behind how the team came together to create the refreshing homage is something worth recognizing.īefore getting the green light to create a modern take on a 2D Sonic the Hedgehog game, Whitehead and Simon Thomley of Headcannon connected in 2009 to create a fanmade mobile version of Sonic CD and, hopefully, catch the attention of Sonic owner Sega in the process. Christian Whitehead, Headcannon, and PagodaWest Games So for that, Arkane makes the list, not “just” because Prey and Dishonored: Death of the Outsider were among the best games of 2017, but also for the commitment to excellence and incredible execution in a genre that is challenging in more ways than one. It takes an incredible amount of commitment to bring these games to market, especially at this level of quality. The amount of production value that goes into these games is staggering, and, due to the non-linear nature of these games, a lot of that production value isn’t even seen, let alone appreciated, by most players. Part of that is because key people working at Arkane also worked on the games that gave initial rise to this category of games. But it’s also because Arkane is flat-out committed to improving and perfecting this important genre.Īnd it’s a difficult genre to be in. The DNA of games like System Shock, Thief, and Deus Ex arguably run deeper in Arkane’s games than even the recent games that bear the names of those classic immersive sims. But if Arkane’s games of 2017 are any indication of what this studio is capable of, we need them to keep making immersive sims. There’s a shadow of doubt that hangs over the commercial viability of big-budget, single-player immersive sims – rumor has it, Arkane’s most recent releases weren’t exactly blockbusters. Recognizing Arkane this year is important. Arkane StudiosĪrkane Studios, with locations in Lyon, France and Austin, Texas, makes the list for keeping alive top-tier, single-player “immersive sims.” Prey and Dishonored: Death of the Outsider are exemplary games released this year, in a genre that probably requires three tons of Post-It notes during the prototyping phase. Gamasutra contributors also each wrote up a personal list of their top games, and you can read them here: Kris Graft, Katherine Cross, Alex Wawro, Alissa McAloon, Chris Kerr, Phill Cameron, Bryant Francis, and Brandon Sheffield.īelow, we start in on the highlights of 2017 by listing (in alphabetical order) 10 notable developers and studios (selected by Gamasutra staff) that surpassed our expectations and created something which got us talking. This is not a definitive rundown of the year that was, but hopefully it helps to remind you about some of the remarkable work your game industry colleagues did in 2017, as well as the things we went through together and the games we played along the way. We've been publishing the results all month in an effort to give you some fresh perspective on what happened this year, and now as we totter off to our own holiday celebrations we've taken the liberty of condensing them here into a single, tremendous list.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |